The Pushing Point

In February 2025, I developed The Pushing Point, a 3D take on Sokoban puzzle gameplay. The game is built using C++17, SDL 3.0, and OpenGL 3.3, using my discontinued OpenGL engine as a base, which I originally created for Directive Chronocry. I initially used this engine as a test bed for transitioning from SDL2 to SDL3. The map editor, not included with the game, was developed separately in C++17 with wxWidgets.

The Pushing Point currently features five maps, a language selector (English & German), and limited controller support. I may continue working on it in the future to expand its features and add more maps.