Hovertank Source Port - Preview Video Released on YouTube
December 26, 2025
With the Shadow Knights source port close to being finished, I've decided to restart work on the Hovertank source port. Why restart, you may ask? I originally created a Hovertank source port over a decade ago, but it ended up being over-engineered - I implemented a fixed-time-step update loop, rewrote the game into an object-oriented structure, and made it extremely moddable (to the point where the AI could be controlled through INI settings). On top of that, I implemented the fixed-point math poorly, so it relied on 64-bit integers.
I've learned a lot since then. The new source port stays much closer to the original codebase, and this time the fixed-point math uses 32-bit integers - although the game itself will still only run on 64-bit operating systems.
After five days of development, the new port is already playable from start to finish. There's still work ahead, but I've uploaded a short preview video on YouTube showcasing the current state of the game.